I am a game designer, product developer and creative collaborator with 16 years experience making games.

Creating games and experiences that make people smile is my passion.

I just published my first solo project Trickshots on the Meta Quest Store. Previously I have helped bring sports worlds to life on both console and VR in the NCAA Football Series and NFL Pro Era Football Series. I have also helped create magical digital experiences like DropMix , Yo-kai Watch , and Beyblade at Hasbro.

Projects


Trickshots (2025)

Link: Development Process Page

Link: Meta Store Page

What I did: Created and shipped a physics-based VR arcade sports game completely on my own. Designed and created over 90 golf course holes, 10-mini games, 10+ custom bats. Prototyped over 30 different game mechanics. Created all of the marketing videos, screenshots, copy and published it by myself.

Studio: I was the studio! (Self-employed Indie Dev)

Platforms: Meta Quest 2, 3, 3S, Pro

Team size: 1 (3 if you incude my 2 cats Carl & Dug)

Project length: 6 months

Engine and tools: Unity, Adobe Suite

Link: Portfolio Page

Link: Meta Store Page

What I did: Was the lead designer on the single player career modes. Created a procedural audio feedback system that gave the player in-huddle feedback on how they were progressing in the game. Wrote and edited all of the game design documents for each game. Mentored QA developers into full-time Designers.

Studio: Status Pro

Platforms: Meta Quest 2, 3, 3S, Pro, PSVR, PSVR2

Critical reception: 4.0+ on each title. First game sold 1+ million copies.

Team size:  60

Project length: Each was 12 months

Engine and tools: Unity, Adobe Suite, Google Docs

NCAA FOOTBALL 12/13/14 (2011/2012/2013)

Link: Portfolio Page

What I did: Was the lead designer on the Road to Glory and Heisman Mode features. Planned and designed out all of the features for both modes, each year. Created multiple progression systems for each mode. Re-designed all of the customization features for Road to Glory. Built an item store for progression with 800+ items.

Studio: EA Sports Tiburon

Platforms: PS3, XBOX 360

Critical reception: 82, 76, 77 Metacritic Scores. Each title sold 2+ million copies

Team size: 200+

Project length: Each was 12 months

Engine and tools: In-house Engine, Adobe Suite, Confluence

DROPMIX (2017)

Link: Portfolio Page

What I did: Led the design of Hasbro’s physical side of the product, while being the main point of contact with our digital developer Harmonix. Helped continuously pitch the project internally until it was greenlit. Marketing the app at all tradeshows (PAX, SXSW, E3) while also doing live television appearances on local TV news programs and The Today Show.

Studio: Hasbro & Harmonix

Platforms: iOS & Android

Critical reception: Nominated and won Multiple Toy of the Year Awards. 82 Metacritic score.

Team size: 30

Project length: 2 years

Engine and tools: Unity, Adobe Suite, Google Docs

Yokai Watch 1, 2 & Land (2015, 2016)

Link: Portfolio Page

What I did: Created all of the QR Medal Codes for each game. Designed and produced the companion app Yo-kai Watch Land with Akihiro Hino overseeing my designs. Created Hasbro’s first ever image recognition app used to scan in yo-kai medals. Helped create and plan the US marketing plan for the product line and app. Marketing the toys and apps at various tradeshows (New York Toy Fair).

Studio: Hasbro & Level 5

Platforms: Nintendo 3DS, 2DS, iOS & Android

Critical reception: 76, 73 & 72 Metacritic Scores

Team size: 200+

Project length: 2.5 years total

Engine and tools: Vuforia, Unity, Adobe Suite, Google Docs

Nfl Pro Era 1, 2 & 3 (2022/2023/2024)

BEYBLADE BURST APP (2016)

Link: Portfolio Page

What I did: Wrote and pitched the game concept internally to get greenlit and developed by and external studio. Wrote all of the initial game design documents and pitch decks. Was the Executive Producer of the app and oversaw all of the development. Created an image recognition tool for users to scan in their toys and play with them in the app. Was the main point of contact between the Licensor Takara Tomy and Hasbro for all app related developments.

Studio: Hasbro, Red & Takara Tomy

Platforms: iOS & Android

Critical reception: Over 20+ Million Downloads

Team size: 30+

Project length: 1.5 years

Engine and tools: Unity, Adobe Suite, Google Docs