I am a game designer, developer, creative collaborator and cat lover with 16 years experience making games.
Creating games, toys and and experiences that make people smile is my passion.
I just published my first solo project Trickshots on the Meta Quest Store. Previously I have helped bring sports worlds to both console and VR in the NCAA Football Series and NFL Pro Era Football Series. I have also helped create magical toys like DropMix and Yo-kai Watch at Hasbro while also unfortunately not being able to talk about what I worked on for the Wizarding World of Harry Potter to Universal Studios at Epic Universe due to NDAs.
Projects
Trickshots (2025)
Link: Portfolio Page
Link: Development Process Page
Link: Meta Store Page
What I did: Built and shipped a game completely on my own. Created all of the game mechanics, designed all of the environments, created all of the mini-games, implemented all of the code/audio/scripting, designed all of the marketing assets and published it by myself
Studio: I was the studio! (Self-employed Indie Dev)
Platforms: Meta Quest 3, 3S, Pro
Critical reception: Too early for all of the reviews, but my friends love it.
Team size: 1
Project length: 6 months
Engine and tools: Unity, Adobe Suite, Google Docs
Link: Portfolio Page
Link: Development Process Page
Link: Meta Store Page
What I did: Designed all of the core single player and multiplayer features. Created a procedural audio system that gave the player real feedback on how they were progressing in the game. Wrote and edited all of the game design documents for each game. Mentored QA developers into full-time Designers.
Studio: Status Pro
Platforms: Meta Quest 3, 3S, Pro, PSVR, PSVR2
Critical reception: 4.0+ on each title. First game sold 1+ million copies.
Team size: 60
Project length: Each was 12 months
Engine and tools: Unity, Adobe Suite, Google Docs
NCAA FOOTBALL 12/13/14 (2011/2012/2013)
Link: Portfolio Page
Link: Development Process Page
What I did: Planned and designed out all of the features for the Road to Glory and Heisman Mode features. Created multiple progression systems for each mode. Re-designed all of the customization features for Road to Glory. Built an item store for progression with 800+ items.
Studio: EA Sports Tiburon
Platforms: PS3, XBOX 360
Critical reception: 82, 76, 77 Metacritic Scores. Each title sold 2+ million copies
Team size: 200+
Project length: Each was 12 months
Engine and tools: In-house Engine, Adobe Suite, Google Docs
DROPMIX (2017)
Link: Portfolio Page
Link: Development Process Page
What I did: Helped continuously pitch the project internally until it was greenlit. Led the overall design of the entire physical offering, while being the main point of contact with our digital developer Harmonix. Marketing the app at all tradeshows (PAX, SXSW, E3) while also doing live television appearances on local TV news programs and The Today Show.
Studio: Hasbro & Harmonix
Platforms: iOS & Android
Critical reception: Nominated and won Multiple Toy of the Year Awards. 82 Metacritic score.
Team size: 30
Project length: 2 years
Engine and tools: Unity, Adobe Suite, Google Docs
Yokai Watch 1, 2 & Land (2015, 2016)
Link: Portfolio Page
Link: Development Process Page
What I did: Created and designed all of the QR Medal Codes for each game. Designed and produced the iOS companion app Yo-kai Watch Land. Helped create and plan the US marketing plan for the product line and app. Marketing the toys and apps at various tradeshows (New York Toy Fair). Worked personally with Akihiro Hino on the design of the companion app.
Studio: Hasbro & Level 5
Platforms: Nintendo 3DS, 2DS, iOS & Android
Critical reception: 76, 73 & 72 Metacritic Scores
Team size: 200+
Project length: 2.5 years total
Engine and tools: In-house Engine, Unity, Adobe Suite, Google Docs
Nfl pro era I/II/III (2022/2023/2024)
BEYBLADE BURST APP (2016)
Link: Portfolio Page
Link: Development Process Page
What I did: Wrote and pitched the game concept internally to get greenlit and developed by and external studio. Wrote all of the initial game design documents and pitch decks. Was the Executive Producer of the app and oversaw all of the development. Created an image recognition tool for users to scan in their toys and play with them in the app. Was the main point of contact between the Licensor Takara Tomy and Hasbro for all app related developments.
Studio: Hasbro, Red & Takara Tomy
Platforms: iOS & Android
Critical reception: Over 20+ Million Downloads
Team size: 30+
Project length: 1.5 years
Engine and tools: Unity, Adobe Suite, Google Docs
BINGO BINGO ON WORLDWINNER (2021)
Link: Portfolio Page
Link: Development Process Page
What I did: Wrote and designed all of the game design documents, while also helped create the theme, audio and marketing pieces. Created new-game systems for bingo that borrowed from other RPG mechanics. Helped run playtest sessions and also had deep-dive conversations with our power users.
Studio: Game Show Network
Platforms: iOS, Android, Web
Team size: 20+
Project length: 1 year
Engine and tools: Unity, Adobe Suite, Google Docs